The Beginning of Game Projects (Thesis work)

Hello again!  I’ll use this post to outline how our Thesis projects are going to work, and then outline what I’m going to be doing in a later post.

From what I’ve gathered talking to other students and the like, every year the structure of thesis projects is handled a little differently.  This year, we are using what our professors are calling a “double Hunger Games model.”  There are three stages to it:

  1. The initial pitches.  Everyone in the Cohort has to have their name behind a pitch.  This means they can either pitch a game by themselves, or team up with someone else to create an idea for a game to pitch.  This involves coming up with a game idea, creating a 1-page game design doc, and then creating (and doing) the pitch in front of the rest of the class.
  2. After pitches, the professors will give us input on what they think the strongest 10 game pitches are.  We will form teams to prototype those games, and will have about three weeks to do so.  The only limitation is that each team must have 3 of the 4 tracks represented (Engineer, Producer, Artist, Tech Artist).
  3. We pitch the prototypes to a panel of Industry Professionals, who along with our professors will narrow down the games even further (probably around 4 or 5).  We will form final Thesis Teams around these games, and work for the next year and a half of our lives on this.

Let’s do it!

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