So, to sum up the previous post, we basically spent the first two weeks of this prototyping getting nothing accomplished. After that we finally decided on a game. And you can see that game in the following gameplay trailer!
I am happy with where we ended up with on this prototype, especially after such a rough start.
Many things were learned, such as how to properly use a design box, the true beauty of iteration and prototyping. And there are plenty of goals to be achieved on the next round, primarily for me: being more available during non-work hours.