Rapid Prototyping 3.4 – This went better than expected

So, to sum up the previous post, we basically spent the first two weeks of this prototyping getting nothing accomplished.  After that we finally decided on a game.  And you can see that game in the following gameplay trailer!

I am happy with where we ended up with on this prototype, especially after such a rough start.

Many things were learned, such as how to properly use a design box, the true beauty of iteration and prototyping.  And there are plenty of goals to be achieved on the next round, primarily for me: being more available during non-work hours.

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