The Successor (Thesis)

Yep, studio is undergoing a cut right now, will have to double up on roles and tasks.

Hold out for four more weeks.

Playing around with C# script in Unity for now, seems a public variable is useful to set properties in a single scene, as we may get bleeding, modify the script to only take unique item names.

 

The “rolling credit” effect is achieved by animating a camera downward, and transit to the next scene after a set amount of time.

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