Well, the arts team have moved on elsewhere, so whatever assets that need done will have to be collaborated across long distances – meaning that this one is the only one left in the state. Not like it will make much of a difference since we hardly did any work over the last few months. It will be up to this one to rectify the issue.
In another news, finally figured out out M2TW handles the weapon bones – they are stored in separate .cas files than the normal sequences and then are defined in the skeleton definition file, and then coupled in the battle models file.
We now have ninjas, pirates, zombies, and camel mounted troops carrying Aztec weapons – realism is now officially out of the window!