Monthly Archives: February 2016

Spring Thaw

Since MAUI has reached a stable point in development, it is a good point to implement it into a personal portfolio, as well as other assets.

armoured_core_progress_shot_2

Here we have a tetrapod mech, based on a design from the Armored Core series made by From Software.  This sculpted base mesh will serve as a scaffold to applying a number of modular primitives, that will be much easier to UV unwrap as well as texture.

More to come later.

Fogbound (Thesis)

Working with map icons and indicators right now, not sure if I like how much the stand out against the background…

In any case, the alternative is to have brown, or at least very washed out icons.  Lono, the God of prosperity has an updated icon – from ship’s mast to rain cloud, and finally ending up as a typhoon (from his association with waterspouts).

Also, the “boss” levels in our game is now very purple, using re-coloured water as lava and lava rock.

 

Variables (Thesis)

Now that we have most of the core mechanics in the game down, we can focus on adding more life to the island as a whole.  The island will require non-playable characters, which will take a while to design and implement.  Below is our current line-up of characters.

character_line_up

While Maui is the primary priority right now, I can still sneak in a few developments on personal projects.  M2TW modding continues, this time with caparison, a component of war horse barding that was oddly absent in the retail version of the game for Middle Eastern factions despite of their wide spread usage in those times.  Here we have some Mamluk cavalries looking spiffy in yellow.

egypt_barded_horse

On a side note, future previews will be in the .jpeg format, to save on storage as high quality is not required.

Critical Mass (Thesis)

It should surprise no one that we as a team will have to take some artistic licenses when it comes to creating a heavily cultural-themed game such as Maui.  Much like Ochre, the direct Native American-themed predecessor, we found surviving artefacts somewhat… lacking in terms of palette even though they both came from very colourful places.  In any cases, here are the current mock-ups of some of the ui elements, for use in the “Halau” (academy/codex) system.

 

 

Interesting enough, in terms of colour palettes in historical cultures, some may be more flamboyant than we may have assumed initially.  Well known examples include Greco-Roman marble sculptures as well as the Chinese Terracotta armies that were not always the monolithic objects replicated by contemporary artists, but were actually gaily painted with elaborate patterns.  While the stone and metal cores endured the ravages of time and the elements, the visible pigments did not.

Were pre-historic Hawaiian artefacts the same? We certainly know that many of them were made out of bio-degradable materials such as plant fibres and bird feathers, the latter were indeed very vibrant – the humid, tropical climate of the island chain however do not help in their preservation.