We have a stable build! All there is left is to submit it to IGF, and we can enjoy a moment’s respite! Thanks to all the team members for this moment, even if we have some fine tuning to do.
Oh wait, we did pivot.
This week will primarily serve as a time to polish up what we have, lock down the codes for an alpha release.
With just over a week left until IGF, we do not have time to pivot.
Looked at plenty of technical artist portfolios in the past few days, time to choose a specialisation it seems.
Currently, creating extensions for Unity seem to be an unexploited niche, so it might be a good idea to try to port some functions from 3D modeling software, such as 3ds Max and Maya into it. The second choice would be developing Pymel scripts, however, that is a well threaded path, and competition will be fierce.
In the meantime, relearning the basics of Unity, and got the banana trees into our scene.