Monthly Archives: August 2014

A Matter of Communication (Glow)

Once any task group is formed, a proper line of communication is required to keep it intact, and to make sure it does it work to create prototypes within the time limit.

Here we have sequence two, the owl takes off.  As an active enemy, the owl is to fly and attack the player, shooting it down will be one of the objectives of the game.

Owl_Takeoff_1Owl_Takeoff_2 Owl_Takeoff_3 Owl_Takeoff_4 Owl_Takeoff_5 Owl_Takeoff_6 Owl_Takeoff_7 Owl_Takeoff_8 Owl_Takeoff_9 Owl_Takeoff_10

Sprite-making is made infinitely easier in any graphic design software (such as Photoshop, GIMP, etc.) that supports layers, in that we can simply duplicate the contents of one frame and modify it to show up in other frames.

Sleepless (Glow)

Drawing an owl is very much like drawing a bean with wings and legs.  This character is meant to be a “boss” enemy type that stays near the top of the game level, and will not become active until the player gets within a distance of it.

All arts here are first made as pencil on paper sketches using a 0.7mm mechanical pencil with HB lead, scanned, then relined and coloured in Adobe Photoshop CS6 or CC.

Owl_Idle_1 Owl_Idle_2Owl_Idle_3  Owl_Idle_4 Owl_Idle_5 Owl_Idle_6 Owl_Idle_7 Owl_Idle_8 Owl_Idle_9 Owl_Idle_10

XNA can support a number of image formats for use as in-game assets (actually rendered), in our case, we are using .PNG files for their relative small size and high fidelity.

Startup and a trail of crumbs (Project – Glow)

“Welcome to EAE MGS Blogs. This is your first post. Edit or delete it, then start blogging!”

And with that, let’s get started.  We will be using the Monogame/XNA engine, that is geared towards making 2-D games using software sprites instead of 3-D models.  This first job is a game about a chameleon, supposedly set somewhere in South Africa.

Basic creature design for the Boomslang.

Basic creature design for the Boomslang.

The player plays as a chameleon that needs to navigate its way in the dark, avoiding predators such as this venomous snake in the process.

On a side note, I am providing a link to my old blog links (may or may not require log-in to use):