Some of the other things that happened this month were GDC and the whole grind for trying to find an internship.
Some of you know that I had the opportunity to interview at Disney Interactive (more specifically, Avalanche Software in Salt Lake) for a Game Design Internship. I unfortunately recently received the news that they decided to go with another candidate, but the interview experience was a great one. I thought to myself that a year ago I would have had exactly zero chance of even getting an interview there, and how far I’ve come in my education to make games.
I certainly had help in getting the interview, I’d never deny the importance of networking well to anyone reading. But in the interview I felt prepared and able to answer most of their questions. I’m sure they chose someone with more published titles or something along those lines, but the interview was valuable for me to learn the sort of questions that are asked in these kind of things. And it will help me focus my efforts in the future to make my skills even more in line with the type of things that they might be looking for.
Other than Disney, I haven’t had many (ie any) bites for internships, so it looks like this summer I’ll be looking for a normal job! All I can do now is keep applying everywhere and doing my best at school, because really it’s the relationships that I make here with faculty and classmates that will help determine my placement in the future.
Game Developers Conference. GDC is amazing. And exhausting. GDC is a whirlwind of networking, learning, parties, interviews, everything. I came back in awe of the talent in this industry, people are making such cool things and it really strengthened my resolve to make the coolest things I can too!
Cyber Heist, one of the thesis games from Cohort 3, had an incredible showing in both the IGF Student Showcase and the Intel Student Games Competition, and we were all so excited for them.
I think for me this year at GDC was almost a preparatory year. This is in the sense that I’m not exactly looking for jobs yet, and I’m making contacts that will be useful to me now and after graduation. I learned a lot and came back knowing what I should change to make an even better showing of myself and my talents for next year. Plus, next year we’ll have our own incredible thesis game to show off.
So thanks again for reading, and sorry the wait was so long! It’s going to be another crazy month ahead in the sprint to the end of the semester, but I’ll do my best to stay on top of this.