Making video games is HARD. Anyone that says otherwise can’t be trusted. It’s fun, engaging work that you can get lost in, but it takes up a lot of time. I can’t believe we’re already closing in on the end of February.
For those of us in the EAE program that means we’re nearing the presentation of our thesis games to a panel of industry experts on March 3rd. This is a huge occasion for all of us and it means that we’re just going to be busier than ever in this next week and a half leading up to that.
It can be easy to get stressed in this time leading up to such a big event but I think it’s during these times that we as producers get to shine. If we’ve been doing our job correctly, we have a plan for the remaining time and we’ve had this date in mind from the very beginning. Having a plan allows us to check our work along the way and make sure that we’re not falling behind.
On our Agoraphobia game we’ve had some challenges, one of the foremost being the simple fact that conveying a feeling of agoraphobia through a video game seems nigh impossible. A second challenge is that our game takes place in and around a spherical world, rather than a on top of a flat plane like the majority of games; this has given our engineers a lot of difficulty.
Despite our struggles we’ve had a good plan for the future and an awareness of what we absolutely must have and I feel confident that we’ll be ready for the big pitch next Monday. The game is certainly different than it was when we first started working on it, but I’m really proud of what it’s become. We have to record a video for the pitch so next week I’ll upload that and talk more about the specifics of the game, rather than just the things we encounter in developing it.
I’ve had some good meetings with professors this week and that has given me a lot of good insight and tips for how to handle the pitch, which I’m very excited for! And soon we have spring break and GDC, so it’s going to be a very eventful few weeks!
Also- Protocol:Transcendence won 1st place in the popular vote of the app contest that we entered! That’s $2500 for the team, and we couldn’t be happier. It was great to see the support from everyone, and we’re all excited that we now have that little bit to put on our resumes.
Sorry to those of you that read the blog regularly, I’ll be more diligent in updating. But I’m sure you’ll understand that sometimes there is just SO MUCH TO DO!