How did I get here?
This is the question I’ve been asking myself as the first AMAZING week of graduate school is behind me. Like, what did I do to deserve this? Why do I deserve to work with such great people in the #1 program of it’s type in the nation? It’s hard to believe that just a year ago I was planning on going into social work- a noble endeavor, yes, but not one that I was super excited about- and here I am today making video games.
I can honestly say we’re making video games even after just this first week. The first day of class had us go through about an hour of introduction and then we were split up into teams, given parameters for a project and basically told to “get to it”. Safe to say it was a little overwhelming that first day, but I couldn’t have asked for a better start.
My team is working on a puzzle game called Starving Artist. The idea is really one that every member of the team contributed to and it’s really exciting to see how 5 people can come together and get more work done in 48 hours than I would have thought possible. Between 9am Tuesday and 9am Thursday we were able to get a great idea, concept art and even solid foundations of coding ready to pitch the game idea to our peers. The pitch went fantastic.
I don’t want to make this first post too long, so I’ll finish by saying I’m super excited to be in this place. Also, I’d like to say how happy I am with my team for this first project, I couldn’t have asked for a better start. Anyway, here is some concept art that Joe did for us and then some in game footage that our amazing engineers Siddarth and Peijun already put together.