March 7 GDC

So this week was the week of GDC.  I learned a lot, and it was a really cool experience.  Probably the most important part of the process was getting player feedback from the booth at the Expo Hall.  I had never manned a booth at the expo hall before and it was a education session.  The first thing I learned is that most people at an expo hall want a simple experience that last a few seconds, rather than sitting down for fifteen minutes and really getting to know our game.

That also meant that players would get confused and lost a lot, not having enough time to really read instructions or to comprehend concepts.  It will be interesting to talk about this with the team, and decide if this is a problem of the presentation environment or if it is a system problem for our game.

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