So this week was the week of GDC. I learned a lot, and it was a really cool experience. Probably the most important part of the process was getting player feedback from the booth at the Expo Hall. I had never manned a booth at the expo hall before and it was a education session. The first thing I learned is that most people at an expo hall want a simple experience that last a few seconds, rather than sitting down for fifteen minutes and really getting to know our game.
That also meant that players would get confused and lost a lot, not having enough time to really read instructions or to comprehend concepts. It will be interesting to talk about this with the team, and decide if this is a problem of the presentation environment or if it is a system problem for our game.