March 10 After GDC

So GDC was very educational for all of us, and we had a large meeting to discuss what we learned and what to do about it.  Right now there seems to be two different camps: those who want to keep the game the same and focus on finishing it the best we can, and those who want to make changes to the game to fix problems.  Right now there isn’t much time left in the semester, so I think I’m in the first camp.

There have been some suggestions for more major changes to the game, and I am against that.  Although some of the ideas are very good, I don’t think we have to time to implement them, test them, and fix all the bugs before our publishing date.  Plus I think it will be harder to get full work out of everyone because many people are (rightly so) focusing on applying for jobs.

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