Monthly Archives: February 2015

February 26 Week before GDC

Well, we got all the art done we needed for GDC.  Sherry did an amazing job set dressing the house and getting it all finished.  Chris textured the barn and now it’s in the game too.  I built some more last-minute assets and Chris and I built a new arm and lantern.  Because those assets are in front of the character for most of the game, it was more important than we realized that they be high resolution.

The engineers also did a very good job.  We worked with them to make sure our assets could be implemented easily and not break the game.  We also had a meeting with everyone to make sure we were on the same page for GDC and everyone was prepared for presenting our game and making it seem as good as possible.

We also worked with the producers to make sure we finished everything important for GDC.  I personally wished we could have had more lighting in the game, but we have plenty of time afterwards to work on that.  I talked with Sherry and she agreed that lighting should be our next major task for the next semester.

February 5, 2015

Progress is continuing on the game.  I’ve been working on beating up the house so it’s not so perfect.  Christ is making rocks and modifying the textures.  Jing is painting story panels for the story, and Sherry is working on the lighting.  I’m really worried about how we’re going to back the lighting, but she’s being working for a long time so I don’t think it will be a major problem.

I still need to model the barn, and then we need to texture it.  Chris has expressed interest in texturing the house, and I think it would be better for him to do that, and for me to focus on building the barn.  As soon as that is done we’ll have most of our major assets finished, and we can focus on polishing.

Our story is also coming along, and I must say I am pleased with it.  After a few weeks of really hasing through the story is now works really well and flows well into itself.  We were able to removed the major, confusing parts that were holding the story back, and now the story makes sense.