Monthly Archives: January 2015

January 29

Progress is coming along well with the game.   The biggest change over the last few days has been the creation of a new story.  We got together as as small team and made major changes to the story, but I feel like they were positive changes.  We made no fundamental changes to the story, and greatly simplified it.  In addition, we made a number of changes that tied back into the story and make it feel more cohesive.  We also decided we would show the changes with simple pictures during the game, which I feel is the best way of telling the story with the least amount of expenditure of resources.

We are working through texturing and lighting the house, and we’ve run into some unexpected problems.  But the team has responded well, and we’ve been working as hard as we can.  I think we can stay on schedule while also keeping quality high, and we have enough time to get through all the problems.

January 15, 2015

Well, progress is continuing on the game.  We’ve had a few good meetings where we’ve resolved critical problems in the past, and now things are progressing much smoother.  The art team is working really well and everyone is making stuff consistently.  Hopefully we’ll be able to continue that trend into the future.

Major story and design decisions are currently being made, and we’re doing the best we can to support everyone.  We’ve made a temporary asset list to try and finish the assets and get them textured before we start texturing.  Sherry is also starting to do lighting tests, because I believe that is the next major step in the production of the game.  I want to get the assets finished as quickly as possible so we can focus on lighting and polishing the game to make it as good as possible.