So we made changes to the bomb mechanic. Now the idea is to have different bomb effects for each level. The ideas we have so far is to have the first level be the basic bomb effect, and the next level the bomb will also freeze the ground, allowing the players to skate on the ground and knock the creatures into each other, destroying them.
Then we had a third idea for a bomb that creates smoke, which hides the enemies from view. This makes the level far more difficult, so this wouldn’t be used until the farther levels. We also introduced the idea of making a poison glass cloud that would kill the player when it touches them.
The game is coming along well besides that, though. More assets are finished and the engineers are implementing the new ideas being introduced through our play testing with other people in the class