This was the final week before the rough pitch for the game was due and we had a lot of work to do, especially the engineer side as new features were added to the game in the last minute. The team decided to add a new mechanism to the game based on the feedback that we got from Roger.
The new mechanism was to have lane buckets where the player needs to collect the respective color in order to gain health. I was working on the buckets and the health logic.The other two engineers were successful implementing enemy movements, patterns, enemy kill score for the game.
Our project was mostly complete we just had to include levels, with a start and an end screen to make it a game