Rapid Prototyping 4 and final

Rapid Prototyping 4 and final

This final prototype was different from others. We were suppose to put all our expertise we gathered around the semester into one final prototype. We had practiced the design box, the scrum/agile process. We were well versed with our roles and problems that come up in a 4 week prototype. And yet this was the most […]

Rapid Prototyping 3 !

Rapid Prototyping 3 !

Time for a new game prototype. The topic this time was ‘serious game’ with an outside expert member helping out each team. The technology we were to use was Unity. As usual we were again divided into random teams. This time around I wanted to help the engineers rather than the artists. But again the random […]

Game 2 Rapid Prototyping

Game 2 Rapid Prototyping

For our second project we were assigned another random new team. We were suppose to take a retro game with an interface of just one button and a joystick for movement, released before 1983 anditerate upon it. Examples were like PAC-MAN Cahmpionship edition DX+ Space Invaders: Infinity Gene: Our new team consisted of Two producers: […]

Slinky the game becomes Spring Steam

Slinky the game becomes Spring Steam

…Continuation of Rapid Prototyping 1 After the initial week of brainstorming we still went ahead with the idea of making a ‘spring in a mario world’ game. Within the second week of making the game we ran into engineering problems. How would we simulate collision and fluid spring like movements in monogame? Thinking in terms […]

First Rapid Prototyping (part1)

At our first, four week Rapid Prototyping project we were given a dollar store toy as an inspiration for a prototype of a game to be developed in monogame, a much better framework of XNA in visual studio. I being a technical artist was allowed to choose a artist or an engineer role in a randomly selected team […]