Final Touches

One of the requirements for our projects class is to have a published game, and we’re planning to submit our game to Desura, a platform for publishing game, in the next week, so that we have enough time to fix whatever they want us to in order to publish.

With that in mind, we’re just polishing up the odd bits, and taking into account the feedback we got from GDC. We have a new camera, which is a lot closer to the ground, and helps the player aim a lot better. Kudos to Skip for that.

I added a credits screen into the game, and have just been working on round UI and timer stuff (we’re going for an arcady style, and want to have the signatue “3,2,1, FIGHT” pre-round UI).

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