We’ve been struggling to find the fun with our game for quite a few months, but we decided to simplify our mechanic in an attempt to make it feel more meaningful.
The previous mechanic had players toggle between two sets of tiles. If you chose to turn on the first set of tiles, each tile you captured thereafter would be added to the set. When you decided to toggle to the other set, these tiles would disappear, and the tiles in the other set would be re-activated. But this led to lots of accidental deaths, and players weren’t really making use of the mechanic. In order to address this, Skip, one of our engineers, decided to prototype a mechanic where you destroyed the tiles permanently when you toggled them off. This felt a lot better during playtests, and we decided to go ahead with it as our core mechanic