The last few classes before EAE day were upon us, but we had made good progress. We had met over the weekend and finalized some of our core game elements. We now had UI for the health of the player, and had the projectiles replicating on the client side. I had to struggle a little bit with assigning players a unique ID, but I figured out a way to do it.
The day before EAE day, I added a limit to the ammunition the players started with ( 20 bullets) and added ammunition pickups on the moving platforms around the levels. This encouraged the players to be wise with their bullets, and also to jump around the level to collect ammo packs ( often making forays into enemy territory to do so). I also managed to get double jumps in, so that players could reach those high floating platforms.
All in all, I was satisfied with the game. It had fun elements and was reasonably balanced to engage players, and we were looking forward to hearing from our players on EAE day.
EAE day went smoothly, without any bugs or glitches. We got tons of feedback forms filled by visitors, and will be looking at them in order to make our games a whole lot better.
This post marks the end of another semester. It has been amazing, and I have given my 150% ( all for the sake of games!). I feel exhausted, and need a well deserved break 🙂