So we spent the week making game design pages and short pitches for our games. We were to present the games to our class on Tuesday. We were not aware how we would be arriving at 2 games from the 5. I helped prepare the Technical section for two of the game design documents.
On Tuesday, we were told that the entire class would be grading the games being pitched on a scale from 0-3 on aspects like technical innovation, difficulty in production, fun to play and juicy content
The pitches went pretty well, and all that was left to do was to wait for the next class to receive our results.
The results showed a clear preference towards three games: Hostile Territory, Re-Genesis and the Senses game.
We had to select from among these and come up with two games which we would prototype. This was by no means an easy task. The votes favored all three games almost equally, and the team was split on which one to eliminate. After much debate, we decided to let the Senses game go, since there were other games that had done something similar to that.
We split up into two teams as follows:
Engineers: Shelwin, George and I were going to work on Hostile territory.
Peijun, Sty and Triston were going to develop the prototype for Re-Genesis.
Artists and Producers: The artists, Mark and Robert, would work on the art for both the games simultaneously. The producers agreed to handle both the games simultaneously as well.
Rody was elected the creative lead for Hostile Territory, and Peijun for Re-Genesis.
There was an air of uncertainty about our group. Some of us still felt that Senses game might have been a better choice, but the decision had been made. That being said, we were eager to start working on our prototypes the following weeks and figure out the fun elements( if any) they possessed.