Troubles?

Today I felt some of the pressures of a lead programmer. Currently we are working with unity and a large portion of what we are working on is scenes. Unfortunately our version control only allows for one person to work on a single scene at a time. This means that we need to work in small teams at computer stations rather than for each person to work on the projects alone. it is a bit annoying but we are solving this by breaking the game up into smaller scenes so that more people can contribute. I am feeling a bit of pressure because I feel like Engineers have less work to do(making them outwardly disappointed and inwardly happy. lol), and the producers want everyone to be working. So…As the guy who breaks up the task, I am hard pressed to give everyone meaningful tasks when our system cannot merge scenes, and we are narrowing down our scenes to only the most important. So i am assigning some guys some research tasks, assigning some with creation of prefabs and generalizing scripts, and others with cleaning folders and implementing the artists assets etc. I am foreseeing a bottleneck of labor at the end of the semester when we have done all of that and then need to focus on fixing scenes…

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