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So we published the game on Thursday, and the response we’ve had is insane. We published on Thursday, and even now we are on the front page of Steam. We’ve had thousands of downloads, and immensely positive reviews. Some of the reviews are hilarious, and it just feels so good seeing people loving the game I made!
The last bit of engineering I did on the game on Thursday was getting Steam achievements to work. Tony had plugged them all in, and they worked when we ran the game from editor, but they simply didn’t work through Steam. The problem as it turns out, was that Unreal had been compiled with an earlier version of the Steamworks SDK, and we were trying to use the latest version. Using the older version worked, and we have Steam achievements now!

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