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So this week we were told that we have been picked by the faculty to represent the university at the Intel University Game Showcase, at GDC. This is a massive opportunity for us, and as a result, we’ve kicked into high gear. We decided to present a polished vertical slice of the game, both at GDC and the Intel event. So everyone is now working hard to get the game ready. I also finished the decal update, and now we have proper materials on all decals, along with a very smooth interaction between them and player. We also finished up the inhibitors, which now have a proper model and a nice decal effect associated with them. Another thing we introduced was the bandwidth meter, which works with the player’s speed, and acts as a health meter and a power meter. Using the “charge ability” to destroy inhibitors uses up bandwidth, and if the bandwidth runs out, the player dies and is reset. This makes the game more strategic, as the players have to now think about how and when to use their bandwidth. I am excited to see all these changes, and with the Intel thing, and GDC, we will be able to see how well they work with the game.

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