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Monthly Archives: April 2015

So we published the game on Thursday, and the response we’ve had is insane. We published on Thursday, and even now we are on the front page of Steam. We’ve had thousands of downloads, and immensely positive reviews. Some of the reviews are hilarious, and it just feels so good seeing people loving the game I made!
The last bit of engineering I did on the game on Thursday was getting Steam achievements to work. Tony had plugged them all in, and they worked when we ran the game from editor, but they simply didn’t work through Steam. The problem as it turns out, was that Unreal had been compiled with an earlier version of the Steamworks SDK, and we were trying to use the latest version. Using the older version worked, and we have Steam achievements now!

We are on track to publishing the game. We have 14 levels all ready to go, with art, and juice done, no apparent bugs (there’s always some hidden bugs SOMEWHERE), the Steamworks pipeline setup and ready to go, and even a small beta test ready to roll out. This is the first time we have a big deadline, and we are actually going to meet it easily, and without any crunching. This just shows how much we’ve learned and improved. As part of this final push to the game, I also helped in adding juice to a level. Not much else to say about these last two weeks, other than more fixes, and making sure everything works. Watch out, 404Sight will be available here soon!