My team has a new design for the prototype being created in parallel to button. I encouraged my team to have someone be arbiter and own the idea. I also encouraged my team to set a time limit on the design meeting. My team was effective when given a thirty minute time limit and Rachel as arbiter. Rachel did a great job cutting the fat and motivating the conversation. After the meeting I began building a maze with walls that the player can walk through. I built a maze out of solid and walk through walls. I built floor tiles with parameters on the direction that capsules can move from the specified location. I added generation of a capsule when the fire button is clicked, but the capsule does not move yet. I imagine the system will act as a systolic array with each floor tile feeding the next floor tile. I have used systolic arrays as a hardware method to do matrix multiplication, so it will be nice to implement a similar system.
I have learned large teams have focus problems. Democracy is a bad process when focus is required. Autocracy reigns supreme when a group needs to be organized in a short amount of time. Autocracy does not sacrifice flexibility so long as leadership maintains a directed thoughtfulness making appropriate cuts when an idea does not work. I am still learning when to assume the role of autocrat and when to be an engineering representative on a council.
I play a lot of Civilization 5. The quote from Leonard Bernstein on completion of Big Ben expresses my concern: “To achieve great things, two things are needed: a plan, and not quite enough time”. The problem with the project prior to today was the lack of a plan. Democracy is at fault, since everyone has an idea. Autocracy therefore may be better to begin a project. Once established the project might benefit from democracy since the product can serve the role of autocrat.