One more week done.
This week we have a level demo for our game. Even though it is rough, But we have a playable demo with visual part.
We have a design meeting about the level stuff. We make sure the level design for IGF application. The Art process:
Polish the level a little bit. Add some asset like statue &bushes. Ps: I download the angel statue model on the asset store. But we will definitely change that model. Add the target place to the level. green target on the different side of the game.
And we regular the file format in the unity. Keep it simple and easy to use.
One more week finished. So tired. But We have some art for the thesis project.
About the Thesis game:
I make a style sample for the game. It’s very rough and lack of detail right now. Sample as follow.
It seems like Low-poly is a very efficient style to rapid create something.
After I show the sample to all the other teammates we have a long meeting again. We make sure that we want to keep going with this style and we need to make more assets for the game.
Actually we don’t have a detailed story for the game. What we have is gameplay mechanics. But we don’t have enough time to think about the story before IGF Deadline. So we decide to focus on the level for now. We will make a single level and make this level more fun. And we all think that attach a fantasy background to our game would be easy for us to make stuff rapidly. My idea is we follow a very rough story structure at first. The story like two brothers get onto a island in order to reach somewhere to get something. This two brothers have different magic ability so that they can help each other to get through the level. And Island is the place where this game happened. We talk about the concept of the island. We think this sample could explain it well.
The Asset list:
Trees ,rocks, bushes, mountain, characters, level layout.
I am in charge of the level layout.
See you next week.
It’s so busy at the beginning of this semester. I spent almost two weeks to settle everything done. I got a job in Gapp Lab. That’s mean I have to wake up early for work everyday. So much pressures.
And let’s talk about the thesis project this semester.
I meet the teammates Once I came back to school. I learned that our project change a lot during the summer. We almost dropped all the stuff we made last semester. It’s not a small thing. We need to face more pressure. Especially the art. We don’t have anything about the new game idea right now. So the first thing we decide to do is make sure our art direction. And try to make a new level for IGF ASAP.
Here are some sample style we may follow.
Three amazing games. Looks amazing. Are all simple and elegant. Low-poly style with hand painting or illustration texture. After meeting about the style. We finally decide to follow the first game’s style the low-poly art. Then we separate the mission for each artist. Time is limited. Cheer up!
My third Semester just start. There are lots of stuff waiting for me. Thesis game project. Assignment of the classes, GA Work in Gapp lab.
No matter how busy this semester I will always remember who I am. My name is game designer.