This week we wrapped up the semester. In particular, we were completing the build we wanted to present for the EAE Open House. During this time, our team met with the faculty to go over our team’s postmortem for the semester. Leading up to it everyone was a bit anxious. Since we faced several challenges along the way, the time in the postmortem could have honestly turned ugly. Luckily, this was not the case. Instead we discussed our team’s strengths, weaknesses, and what we could do moving forward. It was a positive experience and I walked away feeling better about my team and myself.
Leading up to the end of the week, we prepared for showing our game. As the game’s lead designer, my desire was to use the time showing off our game as a means to gain feedback that can benefit the final design of our game. For the most part, the feedback was great. Most people that played our game enjoyed our mechanic. They gave us feedback as to what could be changed and how the experience can be improved. For instance, one engineer I work with at Avalanche Software noted that our game should create better opportunities for strategy and generate that “aha I got you” moment of killing off your opponent. Such feedback we were able to ascertain dung the open house will benefit our game moving forward.
What I found interesting about our game during the open house is how much young adults enjoy playing our game. Kids seem to enjoy painting the tiles and moving about the environment. I know in the past we have seen this audience enjoying our game. Jose’s children fought over the game and even squabble with one another to play it during a previous playtest. And at the EAE Open House, Owen’s son commented that the game was his favorite to play. Maybe moving forward this is a group of gamers we should focus on. Who knows, maybe our game can be marketed as a child’s first shooter.
As we conclude this semester, I would like to take a moment to say that this was a rewarding semester despite its challenges. So much so that the challenges I have faced have helped me in my job as a production assistant intern at Avalanche Software. In actuality, what we are facing here as producers is similar to what we face in the industry. Because of this, the situations I have experienced in the EAE program have become learning points. And even through successes and failures, it is the knowledge that we can use these incidents as a means to grow and make ourselves better. I know I feel I am growing as a producer and as a person. It is here in these moments where you can become vulnerable so as to see the strengths and weaknesses of ourselves, and I know I am identifying them.
Well I hope you continue to read my blog. It will be on hiatus through the holidays. But don’t fret, it will return in January. Here I will recount the end of our thesis game and my time in the EAE program. I hope you will follow me as I reach the culmination of my journey. See you in January!
Hostile Territory made the news. At the end of this news piece shown on our local Fox affiliate, you can see our game being played. Enjoy!