Today I’m proud to announce that we finally submitted to the IGD completion our game, Hostile Territory. It has been a long and sometimes arduous journey to get here, but it has been well worth it. I am proud of our little demon themed indirect shooter, and even though we have submitted our IGF build, it is only the beginning. Nevertheless, this post is going to briefly address the happenings of this momentous day.
The day began with an interesting twist. When we began our standup this morning, Jose informed us that we would give a “formal” presentation of our game to the faculty. They of course did not give us any forewarning. As a result, we attempted to balance the need for working on the submission for our game with the requirement to present it. Luckily, Topher was working on our trailer for the game and we quickly put it together a brief presentation to coincide with the trailer.
The presentation sadly went poorly. With little preparation, we had barely enough time to envision it let alone perfect it. Luckily, the feedback we received on our presentation and our game was worth the mediocre performance. Since we became accustomed to presenting to the faculty, they game us advice on how to present to industry professionals. Thus, we needed to tailor our message better to articulate the ideas behind our game to this audience. The faulty also loved our trailer and gave great suggestions on how we can create an effective gameplay video to use for future presentations. With the advice we received today I know our next presentation will be much more effective.
The words that made me very happy to hear is how people really like our game and that our faculty noted how much work we had done in such little time. We went from a shell at the beginning of the semester to finally having a fully functioning multiplayer game. It took a ton of work and sleepless nights, but here we are with a game people are excited about and seeing the potential for an even greater experience.
Making games is hard, and making great games seems like an impossible task. I am glad to be at a point where we are seeing the fruits of our blood, sweat, and tears. Now time to relax and enjoy Halloween. But don’t worry, next week begins the next phase of our game. So continued to stay tuned!
Below is the IGF trailer of our game. Enjoy!