making progress

During the past two weeks. I’ve been working on basic game mechanics and UI stuff. The following is what I added.

Our game has a distance check, neither too near nor too far from the target is good. There’s also coming up buttons indicating if current status is acceptable.

We also have a target box now with a text next to the box showing how angry our target is. These need to be adjusted to be always next to target’s head. Also, 3d text in unity are not shaded by any objects by default. A shader is added to its material to make it realistic that it couldn’t be seen through the wall.

Also, a huge bug since half years ago is solved. The player doesn’t move in the direction of input. It’s caused by a very covert script turn on. It’s very necessary for us to keep code and assets clean.

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