Sneaking Up

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Our game has changed a lot since last week, and most of those changes I think have been for the better. Ankur was able to fully develop an AI system to control NPCs, so were able to implement that and create a stealth level. We think that a stealth game gives us a really good, […]

Processing Process

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I’m behind again on posts obviously, but this will still just be a quick one. My role on the team right now has mostly been about facilitating tasks for the team, making sure everyone has something to do, and making those tasks clear and accessible via Asana. I really like Asana as a management platform. […]

Time Keeps on Slippin’…

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Wow, I can’t believe I haven’t posted since February. A lot has gone down in the past 3 weeks, GDC being the most notable among all the events and developments. For now, though, I’m going to concentrate on detailing the developments of the team and save my extensive GDC review for another time. I’m on […]

Paradigm Shift

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Well, it’s been over a week since Team Jazz Fighter pitched Battle Ballads, and unfortunately we’re no longer working on the project. We got some encouraging feedback from the industry panel, but many individuals felt we needed a stronger concept and pitch, and I’m inclined to agree with them. I really feel our idea was […]

Protomen (and women)

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Well, the day is almost here. Tomorrow, we’ll finalize our prototype teams, and feelings might just end up getting hurt. I feel like most people have a clear idea of what team and game they want to be on, though. My first choice is┬áLaurie’s idea for a game about being transgender or feeling like you’re […]

duelquest design box

Fever Pitches

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Well, we’re back in the swing of things, and it’s like last semester never ended. Somehow, I’m more busy right now than I was before, and I don’t think the load will lighten any time soon. I’m already a couple weeks behind on these blog posts, so time to get back on track. Very soon, […]