Monthly Archives: December 2014


First Semester Review and Musings

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I’ll try to keep this as brief as I can, but so much happened this semester that I apologize if I ramble in places. I’m completely burnt out right now, though, after writing my five-page post-mortem for rapid prototyping and redoing a few animations for production. Overall, I’m so relieved the semester is over, and […]


Prototype #4 Complete! The High Road

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At long last, our fourth and final prototype is finished. It’s hard to describe what I’m feeling right now, but I think it’s mostly a sense of relief. I think some members of the Cohort are sad that our first semester is ending, but I’m not getting a lot of that. I really just want […]


Prototype #4 Update: Twists and Turns

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So Thanksgiving did end up stalling our progress a bit, but we recovered pretty quickly last week. We still have a long way to go in terms of track design and iteration, but our movement mechanics are working really well now. Ryan has been working seemingly nonstop on getting the game feeling just right, which […]