Monthly Archives: September 2014

bagman

Prototype #2 Update: It’s in the Bag

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We just finished our first prototypes, and already we have a new assignment. This time, we only have three weeks to complete it because of fall break, which sort of sucks, but it’s also an assignment I’m a bit more excited for. This time around, we have to design a new game based on an […]

Flower Patch

Prototype #1 Complete!

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Four weeks into my new degree, and I already have a brand new prototype to add to my resume; the first prototype I’ve ever worked on. And it’s fun! My presentation for the EAE faculty went really well too, but I’m getting ahead of myself. I should really start with all the changes we made […]

Prototype #1 Update

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Wow, so much has happened in the past two weeks, both in the rapid prototyping class and outside of it. I have so much work to do right now that my head is spinning. I’m doing a good job of keeping up with the workload, but I wouldn’t call it easy. With all that said, […]

Prototype #1 Update

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So, yesterday we had our first prototype critique, and it definitely didn’t go as I expected. When the Executive Producers, Bob and Roger, got around to our group, we showed them a concept picture of an FBI desk Spencer, our main artist, found as well as an engine Ryan, one of our engineers, developed over […]