Rapid Prototyping project #1 – Brute Force

Brute Force is a game about the complexity of police brutality. You can’t tell by appearance who is dangerous and who isn’t. It was developed by a team of 7 in Monogame. My contributions to the project were the environment, the pistol and police baton, and all 6 NPC characters and their animations. I also created the trailer above.

Artists: Myself and Saurabh Tanna

Engineers: Krishna Teja, Yash Bangera, and Eamani Karteek

Producers: Dylan Yokoyama and Spencer Nelson

PixelPoliceSprites

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