GDC

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San Francisco! The big . . . rainbow? I dunno what the nicknames for San Francisco are, but I went! For GDC! It was great! GDC was fun and some of the panels I went to were very informational and inspiring. One overwhelming cloud of pessimism was that I was surrounded by thousands of people […]

Binaural all the way

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My allegiances change as quickly as I can mix a new pitcher of Kool-Aid. One of the games that got pitched was a firefighter game that utilized binaural audio (i.e. 3D sound so you hear something behind you and can react to that instead of just hearing game audio in stereo). It was received super […]

Burying Jiggle

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Aren’t these titles titillating! You can see in a snapshot the rise and fall of the prototype that was known as Jiggle-O. The industry feedback showed us that the panelists were really hung up on the “you just press spacebar, you don’t really jiggle.” Which is fair! It’s just disappointing that we felt steered away […]

Pitching Jiggle

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The night of the industry pitch was upon us, and all of our videos were in place. We made custom slides, and we practiced our tails off. Regardless of the preparation we were nervous – there were 9 other phenomenal games in the running, with arguably more polish and gameplay to show. This was the […]

Developing Jiggle

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Development has been a little slow, which causes a naturally anxious person like myself a lot of worry, but unfortunately it was unavoidable. The great plague of 2015 has ravaged the cohort and two of our 3 engineers got hit. We lost a weekend of development time due to what was probably the flu. Our […]

Jiggle All the Way

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In the end, the game I pitched didn’t present a strong enough engineering problem (or any engineering problem at all . . .) to entice an engineer to join the group. So, minutes before the deadline, the team dissolved and I jumped on board the Jell-O ship. Engineer extraordinaire Erik Willis had an idea for […]

Pitch after Pitch after Pitch

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All last week were pitches for what could end up being our cohort’s thesis games. It was a long 2 days with about¬†45¬†pitches total! While I don’t fancy myself much of a designer, everyone either had to pitch, or be involved in a team pitch, so I sat down with my brain box to try […]

Psych, I’m back!

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I neglected to properly set up that after one semester, the blog wouldn’t be over, so “the end” was kind of a heavy-handed title . . . because it’s a new semester! It’s a new year! It’s all new games! There hasn’t been too much action yet – we’re all sourcing ideas to pitch next […]

Team ElectroMag group picture!

The end of the end

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And a short four weeks later, the final prototype was over. A brief sixteen weeks after the entire semester began. Whew. It’s amazing to think that it’s finally over. We pitched our final prototype today to the standard group of the cohort and a handful of faculty members. It took strategic planning to make sure […]

First task list!

The middle of the end

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After we had our second round of unanimous interest in making a game about electromagnetism, we drafted up our first task list. Exciting! As a producer who is interested in pure production, i.e. process, Scrum, and all things Agile, breaking down features in to tasks and assigning due dates gets me giddy. We all talked […]