Posts Categorized: Game Design

Part of the IGF level island

Post 2 Fall 2015

Posted by & filed under , .

In the past 2 weeks, we’ve made good progress on the visual half of the game, and less than good progress on the engineering half of the game. We had no visual style chosen or specific direction to start creating assets towards. During the first week, the art team decided to create a low poly environment (+ […]

Video games as contemporary art?

Posted by & filed under .

Last night I had the privilege of attending the first part of this 5 part panel discussion. In a nutshell, the philosopher (C. Thi Nyugen) and video game professional (or academic,  I suppose, since he is a professor in the EAE program, Alex Johnstone)) discussed if video games can be art. Before you close the […]