Monthly Archives: September 2015

Part of the IGF level island

Post 2 Fall 2015

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In the past 2 weeks, we’ve made good progress on the visual half of the game, and less than good progress on the engineering half of the game. We had no visual style chosen or specific direction to start creating assets towards. During the first week, the art team decided to create a low poly environment (+ […]

Post 1 Fall 2015

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We made a lot of design progress over the summer, and put the pedal to the metal the last 2 weeks of the summer on the development side of things. After EAE day at the end of Spring 2015, we observed that most if not all of our players weren’t focused on the binaural audio […]