Monthly Archives: April 2015

Play testing

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This week we had an opportunity to coordinate with the ACM chapter on the U of U to play test our game at their Indie Games Festival. Specifically, they were looking to showcase indie games made on the U campus, so all 5 cohort 5 games were there, in addition to a capstone game and […]

Wait wait – ITERATION

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Two days before our sprint review this week, we had an engineer uprising to save the game. While it wasn’t a bad instinct, and the new game was actually a great product, it was a complete departure from what we were pitching just a week and a half before. We had to put our brains […]

Iteration iteration iteration

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It was nice to have a week to work hard on the plan and simply move forward with our goals for the sprint, the team, and the game. In that regard, it was an uneventful week. Overall, the project seemed to be floundering at that point. Artists were uninspired. The setting or theme was not […]

Hitting the road again

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The Tuesday after spring break we had to present our current progress on our current build. Our key iterations were improving the room where you follow a sound and the object making the sound materializes. When we realized that room was everyone’s favorite part of our build, we realized we needed to extend it, so […]