Monthly Archives: March 2015

Spring break

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Although the commitment to working over spring break was overpromised by the team as a whole, we did get some positives out of spring break. Perhaps the biggest was that everyone got on board with our re-focus on the basics of iteration. Come to find out, many of our grandiose conversations about narrative and what […]

Bye week

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The GDC plague struck swift and vengeful the week after GDC. I think everyone was running around, playing hard and networking hard, and when we all got back to the familiarity of Utah, our bodies laid down and let the virus take hold. Due to this, I was out of commission for the first half […]

GDC

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San Francisco! The big . . . rainbow? I dunno what the nicknames for San Francisco are, but I went! For GDC! It was great! GDC was fun and some of the panels I went to were very informational and inspiring. One overwhelming cloud of pessimism was that I was surrounded by thousands of people […]

Binaural all the way

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My allegiances change as quickly as I can mix a new pitcher of Kool-Aid. One of the games that got pitched was a firefighter game that utilized binaural audio (i.e. 3D sound so you hear something behind you and can react to that instead of just hearing game audio in stereo). It was received super […]