Monthly Archives: February 2015

Burying Jiggle

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Aren’t these titles titillating! You can see in a snapshot the rise and fall of the prototype that was known as Jiggle-O. The industry feedback showed us that the panelists were really hung up on the “you just press spacebar, you don’t really jiggle.” Which is fair! It’s just disappointing that we felt steered away […]

Pitching Jiggle

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The night of the industry pitch was upon us, and all of our videos were in place. We made custom slides, and we practiced our tails off. Regardless of the preparation we were nervous – there were 9 other phenomenal games in the running, with arguably more polish and gameplay to show. This was the […]

Developing Jiggle

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Development has been a little slow, which causes a naturally anxious person like myself a lot of worry, but unfortunately it was unavoidable. The great plague of 2015 has ravaged the cohort and two of our 3 engineers got hit. We lost a weekend of development time due to what was probably the flu. Our […]

Jiggle All the Way

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In the end, the game I pitched didn’t present a strong enough engineering problem (or any engineering problem at all . . .) to entice an engineer to join the group. So, minutes before the deadline, the team dissolved and I jumped on board the Jell-O ship. Engineer extraordinaire Erik Willis had an idea for […]