Things are going well. The pressure seems to be off, and it’s given the team time to sit back and reflect some. That being said I’ve been working on my understanding of Unity. I made a new start screen, and helped with a sweet car crash scene. I’ve been working on a new terrain, taking elements of what we liked from the previous ones and refining them, adding reason and purpose. Tomorrow I plan on optimizing the car crash scene with Huali toggling elements of a preloaded pool of small terrains, rather than spawning new ones, and then destroying them. I’d like to learn more about using lists and arrays with Unity game objects.