Jed Merrill, Producer/Game Designer

Week 2

January 20 and 22, 2015.

Since my name is not officially in the system yet, I get to go last pitching a prototype. Altogether, about 85% of the cohort pitches a game, which turns out to create a new kind of competitive dynamic… Supporting any of the games presented almost always means the supporter has to sacrifice their own project. That’s a high bar, and creates a tough audience.

I am unusually nervous when pitching, maybe because the crowd energy seems almost to will you to fail, no matter how good the idea.

After the pitches, we are told to form into ten or eleven prototype teams of at least four by the following Tuesday. One or two teams form easily, especially Jiggle-O, which sadly is cut a few weeks later after the Industry Panel.

The other projects will probably take until the last minute on Tuesday to assemble.

Crowd favorite Jiggle-O:

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