This is finals week, so I’ll keep this brief.
Monday, December 16, 2013.
I also watch the first unveiling of a Steam Machine via IGN. James Hulse, a fellow EAE MGS student, is one of Valve’s 300 chosen out of tens if not hundreds of thousands who qualified for the beta program, so I look forward to playing it sometime soon if he’s willing to share.
I somehow miss out on the optional third Magic: The Gathering event/workshop, but Jose says he’ll save me a white, pre-release Theros pack. Maybe I’ll attend an event by the sponsoring card shop, Game Night Games, over the holidays? Santa hat Roger’s Instagram of the workshop looks intense…
I finish the last of my EAE MGS blog for 2013 and review the first five entries to see what progress I’ve made.
I then work on my final five page postmortem assignment for Rapid Prototyping. A five hundred page novel set to too-many-blog-paragraphs-for-Google-to-count is apparently not enough.
Casino U, our Game Design final/finale, will soon begin. Who will win? Someone take bets and add them to our score/grade.