This last week has been a bustle of tuning, tweaking, and iterating on levels and mechanics. After finishing another iteration of the enemy mechanics, I spent a night with our lead designer, Tony, going over our metrics and tuning values. I learned a bit more about designing which was a good experience. For this week, Our game had an iteration on most of the levels and we almost have our new wave emitter/Premonition – ‘ping’ ability in the game and ready to test out.
More on the ‘ping’ ability next time.