I really don’t have time to write this but I’m doing it anyway because it’s part of the class and for all I know I have followers. 🙂 This week we had some internal playtesting with all the teams in the Cohort. It was really good to see how the other games have come along and how great they are. We also had a sit down with the team about some of our designs and such. We locked down what we are going to be doing with our sprint and charge shot, and now we are moving forward with levels. As for the sprint and the charge shot, we combined them into a dash that destroys inhibitors if you dash into them. We incorporated the bandwidth meter by having the dash cost a chunk of the meter and we are going to divide the meter into sections so the player has a visual queue if they have enough bandwidth to dash. We still have everyone on the team making levels, but we are working on a coherent 3 level experience for GDC. To nail that down, Matt, Tony and myself have put our heads together to come up with a plan. We have each been given different parts of the level to put together. I have been assigned to get the general floor layout of the 3 levels done and my deadline is this coming Tuesday which is why I have a lack of time. As of Saturday morning, I feel pretty good about my Level 1 Layout and I have the beginnings of the Level 2 layout. It’s going to be a lot of work in the next two days to get these two levels done, but I’m excited to do it.