So we came back from GDC with a slump in our step. The week between GDC and Spring break was the hardest for the production of our game. With the down time in production, we actually came out being GREENLIT ON STEAM! We are super excited and are now pushing hard towards our publish date on April 16th. With the date bearing down on us, the team is hard at work getting the last of our features in. We are cramming for levels. The panic is setting in and we are running to the end.
I’ve been working on a concept and a layout for a end of game level. something challenging and fun. It’s proved to be a big challenge. I’m sorry these are getting shorter and shorter, but my time is getting more and more limited.