Brushing it up for end of semester.

 

Our team is getting ready for the end of our first year in grad school. Our game of premonitions has three levels or iterations. We have a hallway run through while everything is exploding  and the floor is falling(the premonition ability shows the player what floor tiles are going to give out), a small room that lasers that run through the room in sequences (the premonition ability allows the player to see the laser patterns before they activate),   the last is a stairway that has spikes in the floor that are traps (the premonitions will show the player where along the stairway he will die).

I’ve been working on the stairway iteration and making sure that the mechanic will function in the level. I’ve set up the design, traps, and coding of the level. The part I’m not working on is the base premonition mechanic. Below is part of one Blueprint I created in Unreal 4 for the stairway level.

MYBLUEPRINT

Our game has a semi-theme and style. We are going for a more Cartoony, comic book style or art, and we are thinking of using a super hero theme. Our professors tell us that we have a good start, but because we are a student game, we need to have something to stand out. Like super heroes fighting obesity or something like that. Taking a topic that people know about and use the game medium to get people thinking about it. We haven’t found that piece yet, but we’ll get there.

As far as normal producer tasks, I have been getting more of that experience from The GApp lab. My team just got approval on our Alpha and we are now working hard for the next month to get a polished awesome beta. I’m super excited for another year of learning and growing!

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