Breaking all the things

So we jumped overboard. We put in all the new mechanic completely which broke all our levels. This weekend I put together a tutorial level so we officially have one level! I worked from simple sketch that Rachel gave to me of teaching the player and rifted off of it to come up with a simple level. Right now it’s a very linear level but it is the tutoral so I’m not too worried about it.

What I am worrying about a bit is that we don’t have our levels anymore, but it will be good in the end as we push forward building levels with our new mechanics. I am of the opinion that none of our previous levels are going to work with the new bandwidth meter and the inhibitor mechanics. They may be able to be modified, but in their current state they didn’t really fit in my opinion. We’re still pushing to get the theme more involved in the game. The team is working really hard and although we weren’t a finalist for IGF we are still working hard to get an awesome game before the end of the year.

Also our game has been getting some great press from notable sites like indiegames.com and WIRED. This has brought lots of excitement and drive to the team which has been good with the moral hit of not being a IGF finalist.

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