Now the development of “Last Space Hero” has been successfully achieved and here is the summary of our rapid prototype.
The main focus of the second prototype is all about a real valuable prototype that is time-saving, simple and easy to figure out whether the core element has fun. Before this project, our professor mentioned several useful points that we should keep in mind. These include:
1. Playable Prototype
It must can be played so that developers could make the test to it.
3. Vertical Slice Prototype
It is like a movie scene that is useful for pitch and time-consuming.
And a prototype should be done within 7 days and by one person. Remember more time do not ensure good quality and more resource do not make a good product. And in detailed, there principles are important:
1. Before beginning:Rapid is a state of mind.
Make the game simple enough to make sure there is enough time to adjust. Just like write down a paragraph first and then expand it into the whole article. And do make the development in parallel way.
2. Desgin: Creativity and the Myth of Brainstorming
Formal brainstorming has a 0% success rate. Gather concept art and music to create an emotional target. And simulate in your head, which is called pre-prototype the prototype.
Nobody knows how you made it and nobody cares. So build the toy first, and if you get away with it, fake it. Remember you cannot polish a turd. And overall aesthetic matters! Apply a healthy spread of art, sound and music. One more time, nobody cares about your engineering.
4. Central Gameplay
Complexity is not necessary for fun. And experimental does not mean complex. And build toward a well defined goal and make it juicy.
And in this project, from the beginning, we are truly in the parallel development. And every function is made separately and at last we combined them together. The early development we concentrated on the core element of “Time Pilot”, and we overlooked the detailed design of the game unless the main function could work well. And we utilized the concept of “vertigo” game type to create the emotional experience for the player. It is achieved simply by the high speed of the spaceship. And later this design has been proved to be excellent since testers noticed the difficulty created by the high speed and they were driven crazy. As for the whole game, we tried to make it as simple as possible and there are only several elements included in our game, which are spaceship, enemy, obstacle and boss. However, we used these elements to create strategy and new mechanism for the players. And the rules are easy to understand but hard to obey. So players could learn this game shortly but take time to win it.
When it goes to the problem we have in this project, we have discussed it at the end of the project.
First, we took too much time at the beginning just to think about the new element that should be added in the game. And then we decided to develop the game first and test the new function one by one. If it is good, expand and explore it. Or we discard it.
Second, after the midterm check, we tended to be conservative because our game was praised highly. We once thought changing “Time Pilot” into a traditional Japanese RPG game. But then we gave up this idea as we all agreed it was too risky. As Roger said, at last, our game is great for the assignment standard, but there should be more elements that are created by us. These are the elements that we absolutely love.
Third, as this is the first time I used Flash to make the game. I tended to use it from the beginning and built the whole game, meaning I had no idea of using some new tools to make the development easier and better. Learning to take advantage of new tool is the ability that I should acquire in the future study.
However, I have to say our game “Last Space Hero” is great and we root our passion in this game. We would like to call our game “son” in private time. The advice from Roger is certainly helpful for us and we understand his wish for our future development. Create a own game we like, and this is most important!
Here is the link of our game video: