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And so our 2nd and last year of grad school begins. Much development was done on the game over the summer with a small team. I was not involved in the summer development because I had an internship all summer with React Games. So coming back into the project, I was kinda left out of the loop. Somehow wallwalking made it back into the game as a main mechanic, which I don’t particularly like. I think the wallwalking combined with the 360 camera as main mechanics is too overwhelming. I preferred just the 360 camera. The argument for using both mechanics is the new goal of the game, helping players to learn how to see and move in a true 3D space. I believe that if we do use wallwalking, it should be as a limited ability such as a powerup or player ability. I’ll see if I can convince the group to test out both.

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